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Insurgency sandstorm console release
Insurgency sandstorm console release








insurgency sandstorm console release insurgency sandstorm console release

One thing we have that these games don’t necessarily have is strong co-op and strong player versus player content.” Of course, there’s Call of Duty, Battlefield, and those kind of games too. “We’ve seen a lot of new players come in - people who used to playing games like Rainbow Six Siege, for instance, as there’s a bit of crossover there. Those numbers indicate the strength and quality of our co-op experience and, if you want, you can hop back into PvP if you want to get competitive.” “With our co-op mode, we look at our current player count and might see that 40 to 50 percent of our players are just playing co-op, and that’s just one mode for now so that’s kind of a big deal to us. “Call of Duty has had Special Ops and of course the Zombies stuff too but with us it’s different,” Tsahouras tells us. There’s co-op play too, Sandstorm’s “Checkpoint” being one of the sequel’s stand-out attractions, dropping you and 7 squaddies behind enemy lines. Staging intense, 32-player skirmishes across sprawling maps, Insurgency offers a combination of satisfying gunplay with shellshock-inducing sound design, and a wealth of options when kitting out your online squad. That’s their elevator pitch for Insurgency: Sandstorm. Tsarouhas and the team at New World Interactive have battled to find that difficult middle ground between something that isn’t too high octane yet doesn’t get bogged down by those sim-like aspects of other, more dense shooters. I love that, but our game is not like that.” They’re great games, but really tough to break into with a very high investment level. Even then, it’s not inaccessible like ARMA, Squad, or Post Scriptum.

insurgency sandstorm console release

“One thing we used to say is that Call of Duty has a “hardcore mode”, right? Well, our game is exactly that. We want to make a game that's still accessible, fun, and pretty fast, but not as frenetic, goofy, or wild as Battlefield and Call of Duty can sometimes be.” “It’s a balanced experience between realistic first person shooter gameplay in combat and hardcore simulation,” explains Lead Game Designer, Michael Tsarouhas. Walking the line between Call of Duty, Battlefield, and more technical genre hits like ARMA 3, this follow-up to 2014’s Insurgency pulls off an authentic yet accessible juggling act. Met with positive reviews across the board, Insurgency: Sandstorm was one of last year’s breakout shooters, and is now destined for consoles in 2019. Insurgency: Sandstorm devs talk mods, consoles and making a hardcore shooter accessible (Pic: New World Interactive) (Image: New World Interactive)










Insurgency sandstorm console release